Character Animation Sequence - Lady in the Park
3D Character Rigging
Walk Cycle - Side View
Walk Cycle - Front View
Walk Cycle - Perspective View
This project showcases a character walk cycle and animation sequence created using Autodesk Maya. The process involved blocking out key poses, refining in-betweens for smooth motion, and polishing the final animation for natural weight and timing. I've also included a static walk cycle videos from different viewports, and the animation sequence that includes object interaction and multiple character poses, demonstrating my workflow and understanding of human anatomy, character rigging, and constraints.
Character Animation Sequence - Lady in the Park
3D Character Rigging
Walk Cycle - Side View
Walk Cycle - Front View
Walk Cycle - Perspective View